Zen Bound 2
Gameplay 9
Graphics 9
Sound 9

Zen Bound 2 is a puzzle experience unlike any other I’ve had on computer so far. The graphics are gorgeous and the whole mood of the game fits the theme perfectly. While it might not look like much from the outside once you are hooked and aiming for that elusive 100% completion you’ll realize just how deep this game goes.

Gameplay: A calming breath of fresh air in a crowded market.
Graphics: So real you can almost touch it.
Sound: Soothing

Summary 9.0 Outstanding
Gameplay 0
Graphics 0
Sound 0
Summary rating from user's marks. You can set own marks for this article - just click on stars above and press "Accept".
Accept
Summary 0.0 Terrible

Zen Bound 2

Developer: Secret Exit Ltd. | Publisher: Secret Exit Ltd. |Release Date: 2010| Genre: Puzzle / Indie / Casual |Website: Official Website | Format: Download

The original Zen Bound was a puzzle game for touch-screen mobile devices; the premise was very unique & fairly simple.  The player is given a wooden sculpture with a length of rope tied to it. The goal is to wrap the rope around the object, “painting” all the areas the rope touches.  Once a certain percentage of the object is painted, the rope has to touch an endpoint indicated by a nail to finish the level. The official website describes it as a “meditative puzzle game” and I have to agree.

Graphics

What first drew me to this title (besides the unique game play concept) is the detailed graphics. Great pains have been taken to make the objects as realistic as possible with detailed, high resolution textures.  All the 3D objects look like you could really reach at and pluck them from the screen.  This attention to detail has been extended to the visual presentation of the game as well.

Gameplay

Levels are split up into “trees” with the objects you will be manipulating dangling as cardboard tags from the tree. Completing each stage rewards you, with flower blossoms appearing on the tree, up to a maximum of three per object.  Progress is made by moving up the tree, lighting paper lanterns along the way to open up the way to the top.  All in all a very immersive and soothing experience.  In total there are ten trees with more than a 100 levels in total to play through.

While only 74% of each object has to be “painted” in order to complete a level this will only open up one flower blossom on the tree.  Put in some extra effort to get 86% and you’ll open two blossoms.  For the completion of 99% you will get the maximum of three blossoms for the stage. There’s also a host of Steam achievements to aim for and most of these actually take some effort to achieve.

The objects all start out with fairly simple shapes to paint, but get progressively more complex.  Objects like a skateboard, guitar, airplane, zeppelin, snake and elephant all have to be wrapped in rope.As you can imagine, it is quite a task to fully wrap some of them. There’s also some variety with levels that feature “paint bombs”.  Instead of areas that the rope touch getting painted,  paint capsules are placed on pins that are struck into the object.  When the rope touches these, the immediate area around it will be painted, but if the rope slips off you will need to re-wrap it.  In another variation, the paint bombs are attached to the rope itself at certain intervals, which takes some extra planning to use effectively.

Since it is the object itself that rotates, and not the rope that can be directly manipulated, it is quite a job to wrap the more complex objects.  It can be a bit confusing as first and I can imagine it was more intuitive with touch screen controls, but after playing for a while it becomes easier. Careful planning is needed as it’s all too easy to run out of rope before the required paint percentage is reached. I would also often accidentally wrap the object in such a way that certain parts become impossible to wrap.  The nail that the rope has to touch to finish the level can also accidentally be made inaccessible if you are not careful.  Some lateral thinking is definitely a requirement.

Sound

To further compliment the calm “Zen” like atmosphere is a 45 minute soundtrack by Finnish artists, “Ghost Monkey”. The audio fits the game perfectly & really add to the experience.  The whole game is manipulated with the mouse & apart from an initial learning curve works very well.  It’s possible to become so involved in a game that you’ll be craning your neck to try and see what’s going on “behind” the object you are manipulating.

Conclusion

Considering the price and what you get for it, it’s very hard to fault Zen Bound 2.  All the stages from the original game are included so you are almost getting two games for your cash.  Zen Bound 2 is a completely different experience to what most gamers will be used to, but if you get into it you will be hooked all the way to the end.  I bought this game without ever having played the original, but honestly have no regrets about my purchase.

Review Written 2010/12/04
Original Steam Release

System Requirements

  • OS: Windows XP SP3 or later
  • Processor: 1.6+ GHz
  • Memory: 512 MB
  • Graphics: OpenGL 2.0 with shader model 3 required, ATI Radeon X1300 or better, Nvidia 6000-series or better
  • Hard Drive: 250 MB
  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Any Intel CPU
  • Memory: 512 MB
  • Graphics: Intel GMA 950 or better
  • Hard Drive: 250 MB
  • Controller: Multi-Touch trackpad or Magic Trackpad recommended

Related posts

Assassin’s Creed® Liberation HD

Assassin’s Creed® Liberation HD

Assassin's Creed Liberation HD is a nice step up from the Playstation Vita original, but its portable roots still hold it back from the depth found in the main series. The updated visuals look good, but Aveline's adventures feel a lot more confined compared to the rest of her Assassins brethren. Still, the game does have some nice touches and the parkour elements are as fun as always. Gameplay: Stripped back compared to the main titles, but there is still fun to be had. Graphics: The updated visuals are a big improvement over the original game, but not without flaws. Sound: Good music and sound effects, but some of the voice acting could have been better.

9-nine-:Episode 2

9-nine-:Episode 2

9-Nine-: Episode 2 features more of the vibrant art and excellent writing that was featured in the first installment. However, it's not quite a sequel as it focuses on a different heroine compared to episode 1. This can be a little annoying for players who want to uncover all the mysteries instead of just learning more about the other heroines. The game is also short and left us wanting more, primarily due to the excellent character dialog and superb translation. Despite some questionable elements, 9-Nine-: Episode 2 is a great visual novel, and we have no qualms recommending the entire series to fans of the genre. Gameplay: Features a lot more humor compared to episode one, and the writing is still superb. Graphics: The art is detailed and vibrant, although many of the character sprites and backgrounds are reused. Sound: Excellent voice acting, but most background tunes are the same.

The Wizard and The Slug

The Wizard and The Slug

The Wizard and The Slug is a whimsical 2D platformer with an enormously entertaining story and characters. The humor is by far the highlight of this game, but it also contains some challenging platform action. The inclusion of all kinds of strange encounters, goofy mini-games, and laugh-out-loud jokes doesn't hurt it either. Even players who are not very good at platform games will be able to experience this one due to the inclusion of an "assist" menu, so don't miss out. Gameplay: The game features decent platforming action, but it's the small touches that make the game stand out. Graphics: The visuals are very basic but also very charming. Sound: The music and sound effects are decent and very fitting

The Falconers: Moonlight

The Falconers: Moonlight

Help Cassandra Winter save a small New Zealand town from a monster in this engrossing Visual Novel by Bionic Penguin. Instead of romance or fan-service, this title places the emphasis on action and intrigue. It is a little on the short side, but the unique setting and fascinating lore ensure that there is never a dull moment. Three different endings also provide the game with some replay value, so if you are a fan of the genre then this is definitely one to add to your library. Gameplay: The story will have you hooked from the start and never lets up. Graphics: Great character designs and good use of color. Sound: No voice acting and the music frequently just stops, but the sound effects are excellent.

MURI

MURI

If you remember the classic DOS-era platformers such as Duke Nukem, Commander Keen, and Bio Menace, then you will love Muri. Everything from the visuals and sound to the frame rate is an homage to these early titles. It is rare to see a title embrace these kinds of limitations so faithfully and still manage to deliver an entertaining experience, so if you are nostalgic about that era, Muri is worth checking out. Gameplay: Muri perfectly captures the run-and-gun platforming feel of a DOS-era title. Graphics: The visuals consist of 16-color EGA at its best. Sound: The game faithfully recreates the PC speaker sounds.

Rock Boshers DX: Directors Cut

Rock Boshers DX: Directors Cut

Hats off to Tikipod for creating a game that plays exactly like a ZX Spectrum title and is a very good one at that. If this game were released back in the heyday of the Spectrum, it would have been rightfully regarded as a classic, and even in today's market, it is still a lot of fun. Rock Boshers DX: Director's Cut isn't a game to show off your hardware, but if you want fun and a challenge, you can't go wrong with this title. Gameplay: The game is very challenging but also very entertaining. Graphics: It looks just like a high-resolution and very polished ZX Spectrum title. Sound: The game features catchy 8-bit tunes and authentic sound effects.

Leave a comment

fourteen − 10 =